Originally Posted by
ps_bond
OK, here's one way to view it:
If I am asked to produce a piece to a design (of variable detail) then I will produce that piece as a one-off. The files and everything else that I've created are mine and in that scenario nobody else has any rights to them. It's taken on trust that it won't subsequently be used as a master in a run. If you have significant design input on it, then it's also taken on trust that I won't make them & sell them either.
If I'm asked to produce a model for a run of n pieces, and I'm to sign over the rights to all the modelling work and files, then the price will usually be much higher than the cost of an individual piece (but not 1000 times higher because you want to manufacture 1000). The cost to you for the CAD work is then much lower per piece. It's not a direct cost of the mould, but that is part of the process.
If you want a least-cost option then I'd look at carving the pieces directly in wax, then having your own master cast & moulds made from that. The organic nature of what you've shown would lend itself well to that, possibly better than it would CAD.
Regarding loss of detail on your resin piece, you can have a mould cold-cast (RTV rubber rather than higher temperature vulcanising rubber) using the resin as a master; the detail pickup is good, the major downside to RTV is it has a much shorter life than "proper" rubber moulds. You'd lose a bit, but not all that much.
There remains the issue that just because you can draw something on a computer doesn't mean it will work in real life... Design for manufacture isn't as straightforward as it might be with CAD to casting.
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